![]() ![]() The room we're monitoring is wired with video cameras that Pagulayan can swivel around to record the player's expressions or see which buttons they're pressing on the controller. "Do people enjoy it, do they get a sense of speed and purpose?" To answer these questions, Pagulayan runs a testing lab for Bungie that looks more like a psychological research institute than a game studio. ![]() "Is the game fun?" whispers Pagulayan, a compact Filipino man with a long goatee and architect-chic glasses, as we watch the player in the adjacent room. ![]() Now it's crunch time, and they need to know: Does Halo 3 rock? The designers at Bungie Studios, creators of the Halo series, have been tweaking this installment for the past three years. She's playing Halo 3, the latest sequel to one of the most innovative and beloved videogames of all time, months before its September 25 release. It's June, and the woman is among the luckier geeks on the planet. ![]() The scene on the other side looks like the game room in a typical suburban house: There's a large flat-panel TV hooked up to an Xbox 360, and a 34-year-old woman is sprawled in a comfy chair, blasting away at huge Sasquatchian aliens. Sitting in an office chair and frowning slightly, Randy Pagulayan peers through a one-way mirror. ![]()
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